Freighters have become, if non a necessity, then a must-have luxury to own in No Man'southward Sky. Whether recruiting and commanding space fleets in club to increase your new passive profit margin or utilizing the instantly portable base of operations facilities, there's no disputing the usefulness of these spacecraft.

If you're a newcomer or just returning after writing off the game'south simple beginnings, hither's everything yous demand to know nearly the increasingly benign freighters in No Man's Sky.

How To Get Your First Freighter For Free In No Man's Sky

No Man's Sky freighter guide how to get space battle
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The game offers y'all your first freighter gratis, and y'all don't have to await very long or spring through a hundred and one obstacles to get it. You may need to warp through countless Star Systems, though.

Stay alert for a distress phone call from a besieged freighter upon warping into each new system. If y'all reply to the call and successfully liberate the freighter from the assailing pirate fleet, the freighter'southward captain will invite yous aboard and offering you free control of the ship.

Yous tin choose to inspect the transport upon their offer or request a different form of payment. The latter is appropriate as the first freighter y'all rescue will exist a common system freighter with the standard xix-slot capacity. On the other paw, if you decline this first offer, the 2nd freighter siege y'all'll run into will be a upper-case letter freighter with a 24-34 slot capacity, and its captain also offers their ship'southward services as thanks.

Other Means To Obtain Freighters In No Man's Sky

No Man's Sky frigate freighter purchase buy recruit fleet guide
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Bated from collecting on one of those gratuity debts, there are a couple of other ways to obtain freighters in No Man's Sky.

Purchase A Freighter

When traversing through space, have note of whatsoever fleets you pass. At that place may be some ships among the group that are tagged with a bluecoat (green for Frigates, majestic for Freighters) indicating they are available for recruitment.

You merely take to fly within proximity of Frigates to prompt a radio phone call from the prospective vessel. You tin and so inspect information technology from the comfort of your own ship and decide whether it's worth calculation to your fleet.

Freighters, on the other hand, you must board past docking in its hangar and speak with the captain. You lot will notice them in the Freighter'due south bridge two floors to a higher place.

Space Battles

Warping into a Space Battle is no happenstance. These are programmed to occur every so oft. Reloading will reliably respawn some other freighter battle, with the risk of generating a unlike freighter each time.

This allows you the chance to shuffle your cards, if y'all volition, and possibly draw a better freighter for recruitment. This mechanic also presents the opportunity to detach your freighter before upgrading.

Standard Freighter Operations

No Man's Sky guide freighter operations terminals function facilities the bridge
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Aside from inheriting one as payment for your heroic deeds, why would someone invest millions of their own hard-earned points into obtaining and customizing a freighter?

Well, edifice fleets, commanding frigates, and directing hands-off expeditions are the primary allures of owning a freighter. Even so, a portable base and expansive boosted storage are major selling points as well. Without any necessary upgrades, at that place are a set of standard operations freighters will ever come up equipped with.

Hangar Bay

The outset section you will see in your new freighter is the hangar bay, where yous will land your send. Your freighter's hangar is open to other NPC spacecrafts as well, meaning yous can trade with these other interlopers and even deal for their ship in the same style you lot can at Space Stations.

An interesting note on that topic. You lot can only own a maximum of six Starships, and despite your freighter's hangar having 9 docking trophy,space travelers will not exist permitted to board your freighter if you accept reached your six starship capacity. If you accept a few you're not using, any idle ships can be melted down to service y'all better as parts.

Base Building Command Room

From the hangar bay, head through a set of doors and down a hallway past a gear up of stairs. At the end, you will find yourself in a project management room where you can oversee the layout of your freighter and the construction of new terminals.

If and when you lot're ever looking to trade to a dissimilar ship, remember to gut the interior of your current freighter starting time. Any additions or customizations y'all made to the transport's layout will not carry over to a new vessel. Additionally, the game compensates you generously for the sabotage process, rewarding thousands in Silvery and a treasure trove of other valuable items for the terminals you demolish. Of course, you lot tin can also do this to whatever new freighters y'all take command of for even more coin.

Note: Ship floorplans, customizations, and decorations, may not comport over to a new freighter, merely speaking with the new freighter'southward helm will offering an opportunity to transfer your ship's cargo to the new vessel.

  • Armada Command Room - You'll desire to build 1 Fleet Command Station per Expedition yous wish to deploy at one time. As the game simply generates five expeditions per mean solar day, you lot shouldn't demand more than six control rooms at a fourth dimension, and certainly never more than than x.
  • Boosted Storage - Mutual system freighters accept a range of xv-nineteen slot storage capacities, while upper-case letter freighters boast 24-34 slot capabilities. You can utilize this project management room to build boosted storage units and capitalize on your freighter's cargo hold.
  • Galactic Merchandise Terminal - Edifice a trading terminal gives you instant and portable access to the Galactic Market, making transactions easier than ever.
  • Specialist Terminals- These vary widely from weapon stalls run by an Armorer NPC to a command room for freighter upgrades and many more. Take some time to browse the options and see what combination of facilities is about beneficial to your gameplay style.

Continue in heed some of these facilities are quest-locked behind building-themed side missions.

The Bridge

At the forefront of the hangar bay are a set of stairs extending to a hallway at the stop of which sits the main control room known as the Bridge. You will command several operations from this mail.

  • Customization - Freighters tin undergo custom pigment jobs, which y'all can apply hither in the Bridge.
  • Expeditions- You lot volition select and manage expeditions from the Bridge. These NPC-driven car-missions are a peachy mechanic for passively earning coin and loot. Each trek has a sure success rate which you can eternalize by sending more frigates on the aforementioned expedition run.
  • Manage Fleet - Forth with coordinating expeditions from the Bridge, you lot will as well manage the frigates that run them. You'll desire to recruit many frigates (30 is the max) to your fleet then you lot can run simultaneous expeditions and increase the success rating of their returns. When an expedition is successful, it is a chance for the participating frigates to tier up in course, ranging through C, B, A, and S.
  • Freighter Warp Map - This interface functions the same as the warp drive on your other ships, requiring upgrades and fueling to reap the maximum benefits.
  • Galactic Commissions Station - Some other feature that makes freighters feel reminiscent of Space Stations, available side missions are posted to this chore board. This is always worth a browse if you've got some free time to earn some extra rewards.

Abilities & Limitations

With hefty benefits comes the odd setback, so hither is a list of a freighter's special pros and cons.

  • You can port your freighter to your current location as you can your other ships by using the menu.
  • Each Star Organisation has its own Super-massive Freighter model, so you can reliably spawn the same style upon a return visit, though the class is discipline to change.
  • Freighter owners tin can warp full player parties to and from Star Systems if everyone is aboard when they warp.
  • A single, player-controlled freighter may spawn in the aforementioned Star Organization at once. Significant if you round up a grouping of friends, all of you cannot port your freighters to the same system for a massive booty.
  • To access items from your freighter'due south storage, you lot must be docked on your freighter.

Freighter Models

No Man's Sky freighter guide everything you need to know models capital system
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The whole small, medium, large classification for ships, which used to signal a send's conveying capacity, has get irrelative since the Atlas Rises update back in 2017. That update made information technology so all size system freighters tin can be upgraded to a storage capacity of 19 and all capital ships to 34, thus allowing players to use their favorite ship model, regardless of its size. While these size classifications remain truthful visually, they are merely an aesthetic reference present.

If you lot're in the marketplace for a freighter, practise a scrap of research on the specific models kickoff, as they each come with different aesthetics and functional avails. There are nine models of organization freighters and 2 families of capital freighters, with 3 models each. Bated from storage capacity, the chief divergence between organisation freighters and capitals is that capital freighters are built for the sieges you ultimately have to save them from. While system freighters are less battle inclined.

Freighter Upgrades

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Freighter Upgrade Modules

Plug these upgrades into either your freighter's tech or general inventory slots toenhance frigate performance during expeditions and increase your freighter's hyperdrive range. Below is a list of the Freighter Upgrade Modules and their range of furnishings.

  • Beacon - Increases fleets' speed during expeditions by 2-15 points.
  • Combat Unit - Improves fleets' combat performance by 2-15 points.
  • Exploration Unit - Improves exploration results by 2-xv points.
  • Fuel Unit - Increases frigate fuel efficiency during expeditions by two-20 points.
  • Mining Unit - Improves mining results by two-15 points.
  • Trade Unit - Improves fleets' trading success past 2-xv points.
  • Freighter Hyperdrive - Increases the freighter'southward hyperdrive by a range of 50-250.

The magnitude of the effects depends on the grade of the upgrade. C-class upgrades will be at the lesser of the spectrum, while S-class upgrades will yield ameliorate results.

Engineering Blueprints

Technology Blueprints upgrade your freighter's hyperdrive range. You can buy them at the freighter'south warping hub in the Span. Below is a list of the Engineering science Blueprints and how much they increase the hyperdrive range.

  • Amplified Warp Shielding - 50
  • Chromatic Warp Shielding - 50
  • Temporal Warp Computer - 50
  • Freighter Hyperdrive - 100
  • Warp Core Resonator - 200
  • Plasmatic Warp Injector - 300
  • Reality De-threader - 800

In that location is likewise the Matter Beam technology, a console mechanic that utilizes consumable blueprints. Its purpose is to provide backup over great distances by transferring supplies to and from your exosuit.

NEXT: No Man's Sky: How To Upgrade Your Multi-Tool

Source: Polygon, Fandom