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Valkyria Chronicles 4 All Tank Parts

For the city in Gallia this vehicle is named after, see Hafen (city).

Hafen
Hafen.png
Technical Information
Affiliation Atlantic Federation
Length 5.90m
Width 4.05m
Height three.05m
Weight 31 tons
Superlative speed 47km/h
Engine power 400hp/2300rpm
Power/Weight 12.nine hp/ton
Weapons Steiner M1935 36/75mm cannon
Brown 7.62mm tank automobile gun

The Hafen is the principal tank of Squad East in Valkyria Chronicles 4, and appears in any mission featuring Claude Wallace where he is not a Picket. It is the most powerful of the iii armoured vehicles the actor has access to. It starts out equally a medium tank, but can exist upgraded into an even more powerful heavy tank later on in the game.

Profile

An adjunct model of a Vinland-fabricated medium tank known as the "Minute." Team Due east's version has been modified to Miles's [sic] specifications. Information technology was then named the Hafen, later Claude'southward dwelling house town in the Principality of Gallia.

Cannon rounds are stored on the side of the tank-an artifact of its outdated design. In some cases, enemy fire would ignite the rounds, causing explosions. The Hafen'due south modifications account for this design flaw, fortifying the tank's sides with denser armor plating.

Part in EWII

Precisely when Claude acquired the Hafen and when Miles modified information technology is not clear, but by the fourth dimension of the Regal invasion it was already very dissimilar to a standard Federation Tank, mounting a conformal gun mantlet similar to that of the Edelweiss equally well every bit additional side armour.

Technical Information

Body specs:

Upgrade level Name HP Cost
0 None 2,200 None
1 Rivet Structure two,500 2,000DCT.png
2 Actress Rivets two,600 7,500DCT.png
iii Improved Rivets 2,800 thirteen,000DCT.png
four Heavy Tank Body iii,100 23,000DCT.png
5 Spot Welding 3,200 28,000DCT.png
half-dozen Actress Spot Welding three,400 33,000DCT.png
vii Spot Welding+ 3,700 38,000DCT.png
8 Full Welding iii,950 46,000DCT.png
ix Full Welding + 4,200 54,000DCT.png

Action Points: 450, 500 when "Heavy Tank Torso" is purchased. Hafen has no AP upgrade Parts, though a couple of decals offer very minor AP boosts: none greater than 10.

Parts grid: 4x4, increases to 5x5 when Heavy Tank Body is purchased.

Upgrade level Proper noun Torso Def Price
0 None 450 None
1 Rolled Steel 470 1,200DCT.png
ii Turret Armor 490 3,000DCT.png
3 Tank Body Armor 515 7,000DCT.png
four Carbon-Glaze Steel 540 11,000DCT.png
five Ragnite Alloy 570 xvi,000DCT.png
half dozen Gun Turret Armor 600 21,000DCT.png
vii Extra Plating 650 28,000DCT.png
8 Ragnite Alloy+ 675 36,000DCT.png
nine Hardened Ragnite 700 44,000DCT.png

Ammunition:

See Tank Upgrades (VC4) for these upgrades in buy club.

Range Upgrades

Equipment Master Gun Range Mortar Range Cost
None 750 250 None
Heavy Tank Cannon 850 250 eleven,000DCT.png
Improved Barrel ane,000 400 25,000DCT.png
Reinforced Barrel 1,100 500 44,000DCT.png

Main gun

Equipment Aim Range vs Pers vs Armor Shots Ammo Area Outcome Cost
75mm AP Rounds East 750 150 950 1 3 X - None
AP Rounds E Varies 200 1200 1 3 10 - 1,500DCT.png
Piercing Rounds E+ 850 260 1450 1 3 10 - 15,000DCT.png
Ragnite Rounds D one,000 330 1700 1 3 Ten - 37,000DCT.png
Ragnite Rounds+ D 1,100 400 2000 1 3 Ten - 60,000DCT.png

Mortar

Equipment Aim Range vs Pers vs Armor Shots Ammo Surface area Event Price
75mm Mortar C 250 280 320 1 one O - None
Increased Payload C Varies 380 380 one 1 O Smash +10 seven,000DCT.png
Shrapnel C Varies 500 420 1 1 O Nail +10 20,000DCT.png
Improved Shrapnel C 500 620 460 1 1 O Smash +ten 52,000DCT.png

Machine Gun

Equipment Aim Range vs Pers vs Armor Shots Ammo Area Effect Cost
Brown T1 D 200 35 48 seven X - None
Dark-brown T2 D 200 45 53 seven X - iv,500DCT.png
Chocolate-brown T3 D+ 200 60 62 7 Ten - 31,000DCT.png

Fully upgrading the Hafen's body and gun costs 719,700DCT.png. Information technology likewise requires 8,000 Renown points to be spent in the Infirmary post-game to unlock the highest-tier upgrades. Purchasing all the additional tank parts costs an additional 107,600DCT.png.

Captainless Squad DLC

  • Trunk hitpoints: 6500
  • Action points: 450
  • Body defense force: 600 (armor-course steel)
  • Crit multiplier: 8
Equipment Aim Range vs Pers vs Armor Shots Ammo Surface area Effect
AP Rounds C 850 220 1100 1 X -
Increased Payload C 250 300 320 1 1 O -
Brownish T2 D 200 thirty 52 seven X -

This is an enemy-but version that is fought in the 3rd battle of the DLC.

Gameplay

Size comparison between the fully upgraded Hafen (rear) and Glory (front end).

The Hafen is the equivalent of the Edelweiss in the offset game, being a slow, hard-hitting and tough vehicle all-time suited to dueling with other tanks and breaking through enemy fortifications to create openings for the squad's infantry. It is usually deployed automatically in any mission where it can be used, so unlike the Cactus, Glory, and DLC Edelweiss, there is no trade-off involved in having it around.

Unlike tanks in Valkyria Chronicles, the Hafen only costs a single Command Signal to control: it also has slightly higher AP than its Gallian counterpart.

As is typical for Valkyria Chronicles tanks, Hafen has iii main weapons: the first is the master gun, a long-range weapon of slightly questionable accuracy which delivers enormous harm to vehicles and tin kill infantry too if information technology manages to hitting them. New to Valkyria Chronicles 4 is the ability for the Hafen to launch Co-Op Attacks with its principal gun: it tin Co-Op burn down with the DLC Edelweiss and the Glory as long as the latter is using its anti-armour turret, and with centrolineal Lancers likewise. Forming a "firing squad" of Lancers around the Hafen allows an enormous corporeality of anti-tank damage to exist delivered for a single Command Point.

Hafen'south mortar exists at the halfway point between a Mortar-Lance and the new Mortars used by Grenadiers. The blast is gigantic and the damage sufficient to instantly impale even most types of Paragon infantry when fully upgraded. It is very proficient at digging enemies out of sandbag fortifications: fifty-fifty if they survive the blast, the sandbags themselves will exist destroyed. Information technology is, however, almost completely ineffectual against enemy Lancers due to the Blast Suits they wear, and tin do piffling more than make them stand up upwards out of cover.

Smoke mortar rounds have been changed from just something the tank does to an optional Part that can be developed after Affiliate eight Function 1: this is a adequately hefty 3x2 cake, and but gives one round per turn (which cannot exist reloaded even by Engineers or Orders), fifty-fifty if the actor has fitted Parts to increase the Hafen's ammo supply. The but way to get more than 1 shot in a plough is to utilise the Ship Society Emergency Fix after the Hafen is destroyed: information technology will return with a smoke round even if it has already fired i. The smoke rounds produce a dense cloud of smoke that blocks vision in both directions, meaning units in the cloud volition not burn down interception fire and will non accept it fired at them, and forces units inside information technology to treat all attacks equally Surprise Attacks. It lasts until the start of the player's side by side turn, but will misemploy immediately if any explosive weapon (Lances, grenades, mortars, etc) is detonated within the radius of the cloud.

Hafen'south machine gun, while inappreciably a testify-stopper, is comparable to a Chocolate-brown-series Lookout rifle in terms of damage output, and quite capable of killing all types of Imperial troops with a close-range headshot.

The Hafen has the largest Parts grid of the three vehicles, and has Parts for upgrading its Critical Defence (called "Resistance" in VC4), Accuracy, ammunition and Body HP, likewise every bit the same Part for smoke mortar rounds. Information technology does not accept any parts that upgrade its Action Points.

The Hafen's radiator is much more than vulnerable than the Edelweiss': rather than beingness mounted low on a sloped backplate and protected from the sides by the tracks, information technology is mounted high on a flat backplate and completely exposed at the sides. This means the old tactic of preventing critical shots by jamming the back of the tank up confronting a wall or other object is much more probable to backlash.

If the Hafen is destroyed, assuming its destruction is non a mission failure condition, Claude will be "forced to retreat." This prevents the employ of all Orders except ane, if it has been unlocked: this is the Send Guild "Emergency Fix," which can be used to redeploy destroyed vehicles.

Trivia

  • Presumably when the Glossary entry talks near ammunition being stored "on the side of the tank," it is referring to the ammunition being stowed in the sponsons (the structures extending from the sides of the hull above the tracks). This was a major issue with early Sherman variants, which only had 1.5 inches (38mm) of plating protecting unarmoured, "dry out" ammunition racks in their sponsons. These would almost always ignite when striking, a tendency incorrectly credited to the Sherman'south use of gasoline instead of diesel as fuel. Later Shermans remedied this by adding an actress inch-thick layer of applique armour to the sponsons (much as Miles is said to take done) and later switched to "moisture" ammunition stowage where the rounds were surrounded by a burn down-suppressant liquid layer designed to prevent ignition.
  • The DLC Edelweiss scales its stats to the Hafen's upgrades rather than having upgrades of its own.
  • The Hafen's modifications allow it to have the highest critical defence (called "Resistance" in VC4) of any tank in the series. Hafen's critical hitting multiplier maxes out at 1 like the Edelweiss, merely with the sticker that grants an additional +fifty resistance, the upshot will be shots to the radiator dealing one-half as much damage as shots to the torso.
  • As with the normal Federate Tank, the Hafen is based on an M4 Sherman, with the large raised bulldoze sprockets seemingly referenced from a tankette. When upgraded, the Hafen's turret is switched for 1 more closely resembling a mirrored M26 Pershing turret (commander's hatch on the left instead of the correct), and the hull becomes the upper hull of a Pershing on the lower hull of a Sherman.
  • Hafen gains side skirts equally it is upgrades, simply since there is no tread striking location in VC4 these are purely cosmetic. They as well do non increment the size of the tank's standoff box.

Navigation

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Valkyria Chronicles 4 Vehicles
Federation Vehicles Cactus | Glory | Federation Tank | Hafen | Snow Cruiser
Imperial Vehicles Assault Tank | Heavy Royal Tank | Light Purple Tank | Medium Imperial Tank | Ultimate Tank
Boss Vehicles Lophius | Orcinus Magnus | Vulcan / Vulcan Procus

Source: https://valkyria.fandom.com/wiki/Hafen

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